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Slothomancer

The team:

  • 3 Level Designers

  • 4 Artists

  • 5 Game Programmers

Production time:

  • 6 weeks half speed (4 hours/day)

Engine:

  • Unity was used for the creation of levels

  • Tiled was used for the development of puzzles

My Contribution:

  • Puzzle Design

  • Game Design

Project Overview

Linus Andersson

I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 23rd.

Any internship offers can be made on May 6th, at the earliest.

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